More Stupid Memes
I'm avoiding doing real work.
1. When you looked at yourself in the mirror today, what was the first thing you thought?
I don't think I looked in the mirror yet today.
2. How much cash do you have on you?
None. My wallet may have a $20. I don't usually do cash.
3. What's a word that rhymes with DOOR?
More
4. Favourite planet?
Pluto; no wait Dagobah. Actually, no opinion.
5. Who is the 4th person on your missed call list on your mobile phone
I think I only have three missed calls and they are all unknown.
6. What is your favourite ring tone on your phone?
I only use one; which is the intro Chords to the Far Cry Fly, My Saving Grace.
7. What shirt are you wearing?
Pajama tops
8. Do you label yourself?
I guess so. I'm a small business owner, a software engineer, a recording engineer, an author, an Adobe Community Professional, a podcaster, a musician, and a songwriter. Did I miss anything?
9. Name the brand of the shoes you're currently wearing?
I'm wearing slippers, not sure of the brand.
10. Bright or Dark Room?
Bright
11. What do you think about the person who took this survey before you?
A little bit crazy; but that's okay.
12. What does your watch look like?
It was one of those one w/ digital stopwatch timers that would count down backwards so I knew when to flip a tape when bootlegging concerts. I may still have it.
13. What were you doing at midnight last night?
Sleeping.
14. What did your last text message you received on your mobile say?
I receive most of my text messages through Google Voice at a computer.
15. Where is your nearest 7-11?
No idea, but there is a CVS and a Walgreens right down the street.
16. What's a word that you say a lot?
Theoretically.
17. Who told you he/she loved you last?
Red; the Cabbage Patch Kid.
18. Last furry thing you touched?
If I had to guess, it was "Pillow Bear Smokey", a stuffed animal that lives in my bedroom.
19. How many drugs have you done in the last three days?
Does Pepsi count as a drug? If so, then 2. IF not, then none.
20. How many rolls of film do you need developed?
None. Who uses film?
21. Favorite age you have been so far?
They all blur together. I tend to look forward not back.
22. Your worst enemy?
I don't think I have any enemies. At least not overtly.
23. What is your current desktop picture?
It's black, so no picture.
24. What was the last thing you said to someone?
In person or on twitter/FB? Either way, I have no idea.
25. If you had to choose between a million bucks or to be able to fly, what would it be?
If I could fly, then I'd have the perfect getaway for a million dollar bank robbery.
26. Do you like someone?
I guess so.
27. The last song you listened to?
Bowling for Soup, I Gotchoo is on right now.
28. What time of day were you born?
No idea.
29. What's your favourite number?
711
30. Where did you live in 1987?
Somewhere in CT.
31. Are you jealous of anyone?
If I think about it; then pretty much everyone more successful than me. If I don't think about it, I realize they are probably jealous of me for the exact same reason. Success is just a perception that shouldn't be judged in relation to other people, only in relation to your own goals.
32. Is anyone jealous of you?
See above. But, I don't know of anyone personally jealous of me.
33. Where were you when 9/11 happened?
Living in my sister's Condo. The TV Guy was out for some reason, he hooked me up w/ free cable so I Could watch w/o bunny ears.
34. What do you do when vending machines steal your money?
The last time I used a vending machine was in the eBay offices; which do not take your money.
35. Do you consider yourself kind?
Yes, but I can be a cruel bitch in business; and I'm more apt to be honest than tactful. I recently took stock of all my friends and realized I don't know any Aholes; therefore I am open to the possibility that I am one.
36. If you had to get a tattoo, where would it be?
I have no need to get a tattoo.
37. If you could be fluent in any other language, what would it be?
Russian, so I understand the other half of the things my wife vocabulary.
38. Would you move for the person you loved?
I don't think I do anything for the person I love unless I want to. So, probably no.
39. Are you touchy feely?
Yeah, but it's tough to know where the limits are in a business environment and/or w/ business colleagues in a non-business environment.
40. What's your life motto?
I don't have one.
41. Name three things that you have on you at all times?
Wedding Ring, I guess. I can't think of anything else.
42. What's your favourite town/city?
Anything that isn't in New York.
43. What was the last thing you paid for with cash?
I don't use cash.
44. When was the last time you wrote a letter to someone on paper and mailed it?
Thank You notes for people who pledged to The Flex Show pledge drive.
45. Can you change the oil on a car?
Nope
46. Your first love: what is the last thing you heard about him/her?
This meme, actually. She LiveJournal's up a storm.
47. How far back do you know about your ancestry?
I know I have parents and grandparents.
48. The last time you dressed fancy, what did you wear and why did you dress fancy?
I don't dress fancy. So, probably the last day of high school where they forced us to wear ties.
49. Does anything hurt on your body right now?
My right jaw.
50. Have you been burned by love?
I guess so.
51. Name three things that make you happy!
Playing Gee-tar Creating a cool Architecture for something, such as a Flextras Component or a client's application. Shutting off the computer.
A brand new tale in the world of Monkey Island is out. After a short walk down memory lane, I sat down to play the Tales of Monkey Island series. Tales of Monkey Island is a single story released as five episodes over the course of six months. I was happy to have an old school style adventure game for today's world, but unfortunately the game lacked some of the polish I'd expect from a non-episodic adventure.
There is an interesting option in the settings named hint frequency. I wish some documentation would tell me what that means, but I assumed this somehow related to in game hints. I turned it all the way down in hopes of making the games more challenging. By my estimate I spent 5-8 hours on each chapter, slightly more than the estimated 2-4 hours per chapter. I only turned the hints higher at one point in Episode 5 was I was ungodly stuck. It turns out my issue there was a missed screen exit. Once I discovered that exit, I was able to easily solve the puzzle at hand. At some points in the game you do have to walk right at the screen.
Getting around in the game will be quite easy, especially if you've played other games in the adventure genre. Unfortunately instead of pointing and clicking to move around, you have to hold down the mouse button and move the mouse. It aggravated my wrist occasionally, but for the most part was not too bad. Beyond that, the game sports the traditional point and click to interact with items.
Guybrush Threepwood, our hero, getting ready to fight LeChuck , our villain, with the Cursed Cutlass of Kaflu. Guybrush just needs to finish up the voodoo spell; which doesn't go as planned. LeChuck turns into a human and his demon essence floats throughout the Caribbean infecting pirates. Guybrush ends up on Flotsam Island with a cursed hand. On Flotsam Island all winds blow towards the center of the island, meaning no pirate can ever leave. It is up to Guybrush to find a boat and crew and to solve the wind problem so he can escape and find out what happened to LeChuck and Elaine.
A brand new tale in the world of Monkey Island is out, and I'm hoping for a fun old style game in the vein of the classic adventure genre. I went ahead and pre-purchased all five episodes, and can't wait to delve in. But, before starting to the new stuff, I decided to refresh my memory on that which came before. This is a review of my experiences with The Escape from Monkey Island. I think this is my favorite game in the series.
The game starts with our heroes, Guybrush Threepwood and Elaine Marley, coming back to Melee Island from their honeymoon. Unfortunately, Governor Marley has been declared dead and they are trying to demolish her house. As Elaine goes off to get herself declared undead--no not like that---Guybrush tries to stop the house demolition. Along the way we reintroduce LeChuck as a political candidate in the Melee Island Governor race, Ozzie Mandril an Australian real estate developer turning all that is piratey into big tourist traps and a quest to unravel the secret of the Marley Heirlooms and discover the ultimate insult.
In part 1, LeChuck was a ghost. In Part 2, LeChuck was a zombie. In part 3 he was a demon. This time they switch between all three personas as LeChuck's character takes shape. I especially liked seeing Ghost Pirate LeChuck rendered with "modern" capabilities.
A brand new tale in the world of Monkey Island is coming out, and I'm hoping for a fun old style adventure game in the vein of the classic genre. I went ahead and pre-purchased all five episodes, and can't wait to delve in. But, before starting to play episode one, I decided to refresh my memory on that which came before. This is a review of my experiences with The Curse of Monkey Island.
The Curse of Monkey Island is a big change from the previous two games. First, the games visuals are done in a cartoony style. I have to say I quite like it. Second they added voices, something that would not have been practical back in the floppy disk days. It is also worth nothing that
Monkey Island 2 had the weirdest ending of all video games. Unfortunately, Monkey Island 3 tries to make sense of that ending with little success. I have no idea what Ron Gilbert originally intended, but I'm sure this was not it. The design of this game was probably constrained by what came before.
A brand new tale in the world of
The story starts out with our Hero, Guybrush Threepwood, on Scabb Island. He is once again bragging about his victory against the Ghost Pirate LeChuck; while letting us know that he wants to find the treasure of Big Whoop. He gets mugged by Largo LaGrande, a bully on the island and is stuck pennyless looking for a way to free himself from Scabb Island. Since Guybrush can't leave, Scabb Island is a great consolidated way to introduce us to the game mechanics. Guybrush will walk around and talk to people, looking for information on Largo and Big Whoop. The Voodoo Lady pops back up to ask for help creating a Voodoo doll to destroy Largo.




